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Fallout new vegas max special
Fallout new vegas max special






fallout new vegas max special

When did they comfirmed that books are going to permeantly increase skills points? i though they scraqed that idea.Īnyway this new info will help alot.

fallout new vegas max special

i got few 4 skills to 100 and barter to 70 if i had fifteen points per level. perhaps not in the same detail, as seen i didnt know what they have changed the skills points to per level. Ive spent the last few weeks doin the math on this as well. More unique and individualized character builds are going to be the norm in New Vegas.ĭonald Richards Posts: 3378 Joined: Sat 3:59 am So, start planning ahead now! You will only be able to max 9 skills and put 71 skill points in 1 other skill, and that is if you min/max the game.ĭiscuss/Double check my figures etc. These will fade away however and are not permanent. There are 213 skill magazines that can give you temporary skill points totaling 2130 or 3195 if you take the Comprehension perk. There are no apparent perks this time that increase a skill, or if there are, they haven't been announced yet. So you will only be able to max 9 skills, even if you collect all possible skill points in the game. That means that if you take Comprehension and Educated and Tag! and start with a 10 INT score, you will have 971 skill points at level 30 to be divided between 13 skills. If you select the Tag! perk at level 16, you will gain an additional 15 skill points immediately. If you take the Educated perk at level 4, you will gain an additional 52 skills points by level 30. That gives us a total of 217 initial skill points, plus 45 additional skill points for 3 tagged skills for a total of 262. If the initial skill value formulas remain the same in New Vegas as they were in FO3: (This part is pure speculation, if someone knows more definitive formulas for New Vegas, feel free to chime in)Īssuming 40 points to distribute in SPECIAL at character creation and assuming the player tried to balance all stats equally at 6 points except for the last two (Agility and Luck) at 5 points, we derive these starting skill values: (Where a formula produced a half point I have rounded up. So either 153 possible skills points or 204. There are 51 books in the game that can permanently increase a certain skill by +3. (You don't get 15 skill points at level 1.) That is 435 skill points gained by the time you reach level 30.

fallout new vegas max special

With a 10 INT nets you 15 skill points per level up.








Fallout new vegas max special